Item Use Script |
1 .@r = getrefine();
2 bonus bLongAtkRate,15;
3 bonus bUnbreakableWeapon;
4 bonus bBaseAtk,4*.@r;
5 if (.@r>=9) {
6 bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
7 }
8 if (.@r>=11) {
9 bonus2 bAddRace,RC_Undead,20;
10 bonus2 bAddRace,RC_Angel,20;
11 bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
12 } |