Item Use Script |
1 .@r = getrefine();
2 bonus bMatk,50;
3 if (BaseJob == Job_Novice) {
4 bonus bBaseAtk,150;
5 bonus bMatk,200;
6 bonus bUseSPrate,-5;
7 bonus bHit,10;
8 bonus bMaxHP,500+(200*.@r);
9 bonus bMaxSP,400;
10 bonus bVit,.@r;
11 bonus bFlee2,.@r;
12 bonus bAspdRate,.@r;
13 bonus bVariableCastrate,-.@r/2;
14 }
15 if (BaseClass == Job_Swordman) {
16 bonus bVit,.@r;
17 bonus bMaxHP,500;
18 bonus bMaxSP,100;
19 }
20 if (BaseJob == Job_Priest) {
21 bonus bBaseAtk,50;
22 bonus bMatk,100;
23 bonus bAspdRate,.@r;
24 }
25 if (BaseJob == Job_Monk) {
26 bonus bMaxSP,200;
27 bonus bUseSPrate,-5;
28 bonus bFlee2,.@r;
29 }
30 if (BaseClass == Job_Merchant) {
31 bonus bBaseAtk,100;
32 bonus bHit,10;
33 bonus bVariableCastrate,-.@r/2;
34 } |