1 if (BaseLevel >= 150) {
2 bonus bAllStats,2;
3 }
4 if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
5 bonus2 bAddClass,Class_All,8;
6 }
7 if (BaseClass == Job_Mage || BaseClass == Job_Acolyte) {
8 bonus bMatkRate,8;
9 bonus bHealPower,7;
10 }
11 if (BaseClass == Job_Archer) {
12 bonus bDex,3;
13 if (getiteminfo(getequipid(EQI_HAND_R), II_VIEW) == W_BOW)
14 bonus bLongAtkRate,10;
15 } |