Item Use Script |
1 .@r = getrefine();
2 bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
3 bonus2 bSkillAtk,"MG_FIREBOLT",50;
4 bonus2 bSkillAtk,"MG_COLDBOLT",50;
5 bonus bMdef,10;
6 if (.@r>6)
7 bonus2 bSkillAtk,"SC_SPELLFIST",25;
8 if (.@r>8)
9 bonus bAspd,5; |