Item Use Script |
1 .@r = getrefine();
2 bonus2 bAddClass,Class_All,5;
3 bonus bBaseAtk,4*.@r;
4 if (.@r>=9) {
5 bonus bCritAtkRate,25;
6 bonus bCritical,5;
7 }
8 if (.@r>=11) {
9 bonus2 bAddRace,RC_Undead,20;
10 bonus2 bAddRace,RC_Angel,20;
11 bonus bUnbreakableWeapon;
12 } |