Item Use Script |
1 .@r = getrefine();
2 bonus bLuk,1;
3 bonus bHit,.@r;
4 bonus bMaxHP,.@r*10;
5 if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
6 bonus bBaseAtk,15;
7 } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
8 bonus bLongAtkRate,3;
9 } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
10 bonus bMatk,15;
11 } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
12 bonus bAspdRate,5;
13 bonus bMaxHP,1000;
14 } |