1 bonus bUnbreakableGarment;
2 .@r = getrefine();
3 if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
4 bonus bFlee2,5+(min(.@r,10)*2);
5 else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
6 bonus bShortWeaponDamageReturn,5+(min(.@r,10)*2);
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