1 .@r = getrefine();
2 bonus bMatk,.@r*10;
3 if (.@r>=3)
4 bonus2 bSkillAtk,"SO_EARTHGRAVE",.@r/3;
5 if (.@r>=9)
6 bonus bVariableCastrate,-10;
7 if (.@r>=11)
8 bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
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