1 .@r = getrefine;
2 bonus bInt,5;
3 bonus bMatk,15*(.@r/2);
4 bonus bUnbreakableWeapon;
5 if (.@r>=9)
6 .@val = 15;
7 else if (.@r>=7)
8 .@val = 5;
9 bonus2 bMagicAtkEle,Ele_Fire,.@val;
10 bonus2 bMagicAtkEle,Ele_Earth,.@val;
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