1 bonus bStr,5;
2 bonus bAgi,5;
3 bonus bVit,5;
4 bonus2 bAddClass,Class_All,5;
5 if (getskilllv("KO_ZANZOU")>=5) {
6 bonus2 bSkillAtk,"KO_HUUMARANKA",Baselevel/4;
7 bonus2 bSkillAtk,"NJ_HUUMA",2*(Baselevel/4);
8 }
9 if (getskilllv("KO_KYOUGAKU")>=5) {
10 bonus2 bSkillUseSP,"KO_HUUMARANKA",10;
11 bonus2 bSkillCooldown,"KO_HUUMARANKA",-100;
12 }
13 if (getskilllv("KO_MUCHANAGE") == 10) {
14 bonus2 bHPDrainRate,1000,1;
15 }
16 if (getskilllv("KO_MEIKYOUSISUI")>=5) {
17 bonus bSPDrainValue,2;
18 bonus2 bSkillCooldown,"KO_IZAYOI",-25000;
19 }
20 if (getskilllv("KO_SETSUDAN")>=5) {
21 bonus2 bVariableCastrate,"KO_HUUMARANKA",-50;
22 } |