Item Use Script |
1 .@r = getrefine();
2 bonus bHit,10;
3 bonus bLongAtkRate,3*(.@r/2);
4 if (.@r >= 7) {
5 bonus2 bSkillAtk,"GS_DESPERADO",40;
6 if (.@r >= 9) {
7 bonus2 bSkillCooldown,"RL_HEAT_BARREL",-2000;
8 if (.@r >= 11) {
9 bonus2 bSkillAtk,"RL_FIREDANCE",30;
10 }
11 }
12 } |