Item Use Script |
1 .@r = getrefine();
2 bonus bLongAtkRate,15;
3 bonus bBaseAtk,4*.@r;
4 if (.@r>=9) {
5 bonus2 bSkillAtk,"RL_FIREDANCE",20;
6 }
7 if (.@r>=11) {
8 bonus2 bAddRace,RC_Undead,20;
9 bonus2 bAddRace,RC_Angel,20;
10 bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
11 } |