Item Use Script |
1 bonus bMdef,3;
2 .@r = getrefine();
3 bonus2 bSubEle,Ele_Fire,(.@r>=7?10:5);
4 if (.@r>=7) {
5 bonus bBaseAtk,15;
6 bonus bMatk,15;
7 }
8 bonus3 bAddMonsterDropItem,512,RC_All,10;
9 bonus3 bAddMonsterDropItem,513,RC_All,10;
10 bonus3 bAddMonsterDropItem,514,RC_All,10;
11 bonus3 bAddMonsterDropItem,578,RC_All,10; |