1 .@r = getrefine();
2 bonus2 bSkillAtk,"SJ_FULLMOONKICK",10;
3 bonus bBaseAtk,12*(.@r/3);
4 if (.@r>=7) {
5 bonus2 bSkillAtk,"SJ_FULLMOONKICK",20;
6 if (.@r>=9) {
7 bonus2 bAddSize,Size_All,15;
8 if (.@r>=11) {
9 bonus2 bSkillAtk,"SJ_FULLMOONKICK",25;
10 if (.@r>=12) {
11 bonus bShortAtkRate,15;
12 }
13 }
14 }
15 } |