1 bonus bDex,2;
2 bonus2 bSubEle,Ele_Fire,5;
3 if (getrefine()>6) {
4 bonus bFlee,10;
5 bonus bAspdRate,3;
6 autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
7 }
Powered by FluxCP
Page generated in 0.29869 second(s). Number of queries executed: 12.