Item Use Script |
1 .@r = getrefine();
2 if (.@r>=2) {
3 bonus bMatk,.@r/2*10;
4 }
5 if (.@r>=3) {
6 bonus2 bMagicAtkEle,Ele_Neutral,.@r/3*4;
7 }
8 if (.@r>=9) {
9 bonus2 bSkillAtk,"WM_REVERBERATION",10;
10 bonus2 bSkillAtk,"WM_METALICSOUND",10;
11 }
12 if (.@r>=11) {
13 bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
14 } |