Item Use Script |
1 .@a = getskilllv("BA_MUSICALLESSON");
2 bonus2 bAddClass,Class_All,5;
3 bonus bLongAtkRate,1*.@a;
4 if (BaseLevel>=105) {
5 bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
6 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25;
7 if (BaseLevel>=110) {
8 bonus bLongAtkRate,15;
9 bonus2 bAddSize,Size_All,15;
10 if (BaseLevel>=115)
11 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15;
12 }
13 } |